I really like the whole idea behind Stackoverflow. I regularly read and contribute where I can. However, I’ve seen a somewhat disturbing trend among a lot of the answers for Delphi related questions. Many questions ask (to the effect) “why does this destructor crash when I call it?” Invariably, someone would post an answer with the seemingly magical incantation of “You should use FreeAndNil to destroy all your embedded objects.” Then the one asking the question chooses that answer as the accepted one and posts a comment thanking them for their incredible insight.
The problem with that is that many seem to use FreeAndNil as some magic bullet that will slay that mysterious crash dragon. If using FreeAndNil() in the destructor seems to solve a crash or other memory corruption problems, then you should be digging deeper into the real cause. When I see this, the first question I ask is, why is the instance field being accessed after that instance was destroyed? That typically points to a design problem.
FreeAndNil itself isn’t the culprit here. There are plenty of cases where the use of FreeAndNil is appropriate. Mainly for those cases where one object uses internal objects, ephemerally. One common scenario is where you have a TWinControl component that wraps some external Windows control. Many times some control features can only be enabled/disabled by setting style bits during the creation of the handle. To change a feature like this, you have to destroy and recreate the handle. There may be some information that is stored down on the Windows control side which needs to be preserved. So you grab that information out of the handle prior to destroying and park that data in an object instance field. When the handle is then created again, the object can look at that field and if it is non-nil, it knows there was some cached or pre-loaded data available. This data is then read and pushed back out to the handle. Finally the instance can then be freed by FreeAndNil(). This way, when the destructor for the control runs you can simply use the normal “FCachedData.Free;” pattern since Free implies a nil check.
Of course there is no hard-and-fast rule that says you should not use FreeAndNil() in a destructor, but that little “fix” could be pointing out that some redesigning and refactoring may be in order.